C++: Difference between revisions
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== IDEs & Tools == | == IDEs & Tools == | ||
=== Cross Platform === | |||
==== [[GCC]] ==== | |||
The GNU Compiler Collection includes front ends for C, C++, Objective-C, Fortran, Ada, Go, and D, as well as libraries for these languages (libstdc++,...). GCC was originally written as the compiler for the GNU operating system. The GNU system was developed to be 100% free software, free in the sense that it respects the user's freedom. | |||
=== Windows === | === Windows === | ||
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Allows for the configuration of multiple build environments across different platforms, especially useful for teams that use different OS | Allows for the configuration of multiple build environments across different platforms, especially useful for teams that use different OS | ||
==== [[Code Blocks]](open source)==== | ==== [[Code Blocks]](open source)==== |
Revision as of 10:18, 5 September 2021
About C++
C++ (pronounced cee plus plus) is a general purpose programming language developed by Bjarne Stroustrup starting in 1979 at Bell Labs. It is immensely popular, particularly for applications that require speed and/or access to some low-level features. It is considered to be an intermediate level language, as it encapsulates both high and low level language features. Uses include Vst and VCVRack plugin development.
Essential Tutorials[edit]
Audio Tutorials[edit]
- Exercism.org Massive Computer Language Tutorial System
- VCVRack
- Vult
- Pulse Audio
Frameworks & Libraries Supported by EMC23[edit]
PortAudio is a free, cross-platform, open-source, audio I/O library. It lets you write audio programs in 'C' or C++ that will compile and run on many platforms including Windows, Macintosh OS X, and Unix (OSS/ALSA). It is intended to promote the exchange of audio software between developers on different platforms. It provides a very simple API for recording and/or playing sound using a simple callback function.
RtAudio is a set of C++ classes that provide a common API (Application Programming Interface) for realtime audio input/output across Linux, Macintosh OS-X and Windows operating systems. RtAudio significantly simplifies the process of interacting with computer audio hardware. It was designed with the following objectives:
- object-oriented C++ design
- simple, common API across all supported platforms
- only one source and one header file for easy inclusion in programming projects
- allow simultaneous multi-api support
- support dynamic connection of devices
- provide extensive audio device parameter control
- allow audio device capability probing
- automatic internal conversion for data format, channel number compensation, (de)interleaving, and byte-swapping
- RtAudio incorporates the concept of audio streams, which represent audio output (playback) and/or input (recording). Available audio devices and their capabilities can be enumerated and then specified when opening a stream. Where applicable, multiple API support can be compiled and a particular API specified when creating an RtAudio instance. See the API Notes section for information specific to each of the supported audio APIs.
JUCE has hundreds of classes covering a vast range of tasks from high-level user-interface handling right down to low-level collections, networking, strings, etc. Supported platforms are OSX, Windows, Linux, iOS and Android, and the Introjucer project management tool makes it a breeze to create and maintain cross-platform projects.
IDEs & Tools[edit]
Cross Platform[edit]
GCC[edit]
The GNU Compiler Collection includes front ends for C, C++, Objective-C, Fortran, Ada, Go, and D, as well as libraries for these languages (libstdc++,...). GCC was originally written as the compiler for the GNU operating system. The GNU system was developed to be 100% free software, free in the sense that it respects the user's freedom.
Windows[edit]
- Visual Code - Plugin Based IDE
Works well with MingGW64 & GCC. Similar to PhpStorm and other intellisense based IDEs
MSYS2 - Windows Package Manager[edit]
MSYS2 is a collection of tools and libraries providing you with an easy-to-use environment for building, installing and running native Windows software.
It consists of a command line terminal called mintty, bash, version control systems like git and subversion, tools like tar and awk and even build systems like autotools, all based on a modified version of Cygwin. Despite some of these central parts being based on Cygwin, the main focus of MSYS2 is to provide a build environment for native Windows software and the Cygwin-using parts are kept at a minimum. MSYS2 provides up-to-date native builds for GCC, mingw-w64, CPython, CMake, Meson, OpenSSL, FFmpeg, Rust, Ruby, just to name a few.
To provide easy installation of packages and a way to keep them updated it features a package management system called Pacman, which should be familiar to Arch Linux users. It brings many powerful features such as dependency resolution and simple complete system upgrades, as well as straight-forward and reproducible package building. Our package repository contains more than 2000 pre-built packages ready to install.
For more details see 'What is MSYS2?' which also compares MSYS2 to other software distributions and development environments like Cygwin, WSL, Chocolatey, Scoop, ... and 'Who Is Using MSYS2?' to see which projects are using MSYS2 and what for.
Mingw-w64 - GCC runtime environment[edit]
The mingw-w64 project is a complete runtime environment for gcc to support binaries native to Windows 64-bit and 32-bit operating systems. Mingw-w64 is an advancement of the original mingw.org project, created to support the GCC compiler on Windows systems. It has forked it in 2007 in order to provide support for 64 bits and new APIs. It has since then gained widespread use and distribution.
Cmake - Cross Platform compiler-independant builder[edit]
Make is an open-source, cross-platform family of tools designed to build, test and package software. CMake is used to control the software compilation process using simple platform and compiler independent configuration files, and generate native makefiles and workspaces that can be used in the compiler environment of your choice. Allows for the configuration of multiple build environments across different platforms, especially useful for teams that use different OS
Code Blocks(open source)[edit]
Visual Studio (Closed Source)[edit]
MAC[edit]
Linux[edit]
Hardware[edit]
Books[edit]
The Audio Programming Book