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<strong>Electronic Music Coders Amsterdam</strong>
<strong>E=MC²³ Electronic Music Channel - Amsterdam</strong>
 
__NOTOC__
https://www.emc23.com/sites/default/files/images/header-1500x185.png
[https://www.emc23.com https://www.emc23.com/sites/default/files/images/header-1500x185.png]
 
https://www.meetup.com/Electronic-Music-Coding
 
== The Group ==
 
=== Network ===
* [https://www.meetup.com/Electronic-Music-Coding/ Electronic Music Coding Amsterdam]
* [http://www.emc23.com The Blog]
* [http://wiki.emc23.com This Wiki]
* [https://twitter.com/emc23dotcom/ Twitter Account]
* [https://github.com/EMC23 Github Account]
 
=== Goals ===
Meet, Share Knowledge, Network.
 
== The Topics ==
== The Topics ==


=== [[Coding]] ===
{{ infobox
This is a coding site for musicians. Whilst experimental and electronic music does not require coding skills this site is for those techno druids that wish to go that one level deeper. However code takes second place to music. Musical perfection and purity takes precedndece over coding purity.
| bodystyle = float:right;
 
| abovestyle  = background:red;border-color:white; right:100%
Enter the [[Coding]] section
|above = {{{name|{{PAGENAME}}}}}
 
| Title      =  
=== [[Livestream]] ===
| caption    =  
The Medium is the message. We fpocus mainly on music for livestreaming. In the future we will encompass club and live electronic/experimental bands. In our view livestreaming is an artform of our times.
| headerstyle = background:red; border-color: blue;
 
| label1      = Projects   
Enter the [[Livestream]] section
| data1      =  
 
=== [[Studio Technology]] ===
Software, Hardwrae, studio design, With a DIY mentality we cover the project, bedroom  and livestremaing studios and everything needed to run one.
 
Enter the [[Studio Technology]] section
 
=== [[Performance]] ===
Latency? Whatshould be prerendered? How many plugins can your machine handle in a live environment. How engaging is your stage presence. Maybe your workl incvludes stage design and fasion items.
 
Enter the [[Performance]] section
 
=== [[Composition]] ===
Music Theory, Generative Composition, Beats, Rhythm, Groove, Melody, Counterpoint, Arrangements, it's all here. From the circle of fifths to Digital Orchestral arrangements  we'll cover eanything that will improve the musical knowledge of you and your Artificial Intelligence assistant
 
Enter the [[Composition]] section
 
=== [[Sound Design]] ===
The art and practice of creating sound tracks for a variety of needs. It involves specifying, acquiring or creating auditory elements using audio production techniques and tools. It is employed in a variety of disciplines including filmmaking, television production, video game development, theatre, sound recording and reproduction, live performance, sound art, post-production, radio and musical instrument development.
Sound design is a combination of three specialisations: sound recording, editing and mixing, commonly involves performing and editing of previously composed or recorded audio, such as sound effects and dialogue for the purposes of the medium, but it can also involve creating sounds from scratch through synthesizers.
 
 
Enter the [[Sound Design]] section
 
=== [[Deep Learning]] ===
Using Adverserial Networks, Tendorflow, Keras and numerous other tools and techniques to assist the composer, musician, producer and musiciologist. As Deep Learning becomes more and more ubiquitous, it has seen tremendous success in handling audio. With deep learning, the traditional audio processing techniques are no longer needed, and we can rely on standard data preparation without requiring a lot of manual and custom generation of features.


Enter the [[Deep Learning]] section
* [[Livestreams]]
 
* [[OBS]]  
=== [[DSP]] ===
* [[MSDP]]
Oscillators, Filters, Fuzz. We go through t5h theory and the practical of modern difital signal processing tewchniques. From Audio signal processing. The ability to intentionally manipulate and modify a piece of sound has opened up considerable opportunities for music making. The evolution of technology has often driven new audio tools and effects, from early architectural acoustics through electromechanical and electronic devices to the digitisation of music production studios.
* [[Max4Live]]
* [[Zwobots]]
Enter the [[DSP]] section
 
=== [[Musicology]] ===
The Past Present and Futue of Music.
What is music? What does it offer us? What can we offer it? We will attempt to draw on a less eurocentric approach, combining traditional historical musicoilogy and anthrolopolical muscicollogy into one branch (the other being systemic musicology - music theory etc).
We will investigate the subversive musicology of modern urban communities and sonic warfare, travel guides for soundscapers and music catchers and a potential blueprint for mentors,musicians and composers combatting the destructive anti-creative force of modern capitalism.
 
Enter the [[Musicology]] section
 
== The Projects==
 
=== Daily - Audio/Visual Streaming ===
[[OBS]] and [[MSDP]] and Ableton [[Max4Live]] Electronic Audio/visual [[Livestream]]
 
=== Daily - Evening Study Classes ===
 
Tues, Wed, Thurs
1 on 1 Audio Programming Workshops
* [[Javascript]] ([[Web Audio]])
* [[Javascript]] ([[Web Audio]])
* [[Pure Data]] or [[Max]]/Msp (students choce)
* [[Pure Data]] or [[Max]]/Msp  
* [[C++]] (Juice or VULT) [[VCVRack]] or [[VST]] audio plugin
* [[C++]] (Juce) [[VCVRack]] or [[VST]] audio plugin
* [[Python]] Machine Learning
* [[Python]] Machine Learning
* Hardware [[Bela]] or [[Arduino]] (Students choice)
* Hardware [[Bela]] or [[Arduino]]  
* [[Livestreaming]]
* https://gizmodo.com/a-beginners-guide-to-the-synth-1736978695
 
=== Weekly - Friday Jamming Session ===
 
Ableton Link and/or midi sync up. Every genre investigated. Participants take turns in groups of varying size
 
=== Monthly - Open Session ===
Bandcamp Friday Livestream
 
== The Workshops ==
 
Connect a midi controller to the browser
 
https://gizmodo.com/a-beginners-guide-to-the-synth-1736978695
 
* [[Build a synth in C++]]
* [[Build a synth in C++]]
* [[Build a synth in Chrome Browser]] Javascript
* [[Build a synth in Chrome Browser]] Javascript
Line 104: Line 32:
* [[Build a synth in Pure Data]]
* [[Build a synth in Pure Data]]
* [[Build a synth in Max For Live]]
* [[Build a synth in Max For Live]]
}}<noinclude>
{{Documentation}}


=== Performance ===
Livestreaming, Concerts, Djing, Modular Synth, Performance Art. Latency? What should be pre-rendered? How many plugins can your machine handle in a live environment? How engaging is your stage presence? Maybe your work includes stage design and fashion items.
Enter the [[Performance]] section


=== Audio ===
The building blocks of sound and music.
Enter the [[Audio]] section


==The Place ==
=== Coding ===  
 
Whilst experimental and electronic music does not require coding skills this section is for those techno druids that wish to go that one level deeper. Musical agenda and purity takes precedence over coding agenda. Using Adverserial Networks, Tensorflow, Keras and numerous other tools and techniques to assist the composer, musician, producer and musicologist.
the Satellite Of Love
We go through the theory and the practical of modern digital signal processing techniques. From Audio signal processing, the ability to intentionally manipulate and modify a piece of sound has opened up considerable opportunities for music making. The evolution of technology has often driven new audio tools and effects, from early architectural acoustics through electromechanical and electronic devices to the digitisation of music production studios.
 
=== Location ===
 
Panamalaan 6d


* 1019 NE
  Enter the [[Coding]] section
*  Amsterdam
*  Netherlands
*  Europe
*(or in Orbit)


=== Directions ===
=== Studio Technology ===
Software, Hardware, Studio design, With a DIY mentality we cover the project, bedroom and livestreaming studios and everything needed to run one.


* Building with 2-8 on front.
Enter the [[Studio Technology]] section
* Press 6 then press D then press the bell
* Wait for the beep
* Alcohol handwash is located at entrance.


=== Minimum Requirements ===
{{User:Techbot/Infobox network
}}
=== Composition ===
Music Theory, Sound Design, Generative Composition, Beats, Rhythm, Groove, Melody, Counterpoint, Arrangements, it's all here. From the Circle of Fifths to Digital Orchestral arrangements, we cover anything that will improve the musical knowledge of you and your Artificial Intelligence assistant.


* Laptop
Enter the [[Composition]] section
* [[Asio]] compliant soundcard
* [[Midi Controller]] (will be supplied for first few sessions)
* Bring headphones if you have them


=== Cost ===
=== Musicology ===
The Past, Present, and Future of Music.
What is music? What does it offer us? What can we offer it? We will attempt to draw on a less euro-centric approach, combining traditional historical musicology and anthropological musicology into one branch (the other being systemic musicology, music theory etc).
We will investigate the subversive musicology of modern urban communities and sonic warfare, travel guides for soundscapers and music catchers, and a potential blueprint for mentors, musicians and composers combating the destructive anti-creative force of modern capitalism.


* Evening sessions : 300 Euro per Quarter
Enter the [[Musicology]] section
* Cost is dependant on particpation (with reductions for mentors etc)

Latest revision as of 12:27, 17 August 2022

E=MC²³ Electronic Music Channel - Amsterdam

header-1500x185.png

The Topics[edit]

Main Page
Projects

Performance[edit]

Livestreaming, Concerts, Djing, Modular Synth, Performance Art. Latency? What should be pre-rendered? How many plugins can your machine handle in a live environment? How engaging is your stage presence? Maybe your work includes stage design and fashion items.

Enter the Performance section

Audio[edit]

The building blocks of sound and music.

Enter the Audio section

Coding[edit]

Whilst experimental and electronic music does not require coding skills this section is for those techno druids that wish to go that one level deeper. Musical agenda and purity takes precedence over coding agenda. Using Adverserial Networks, Tensorflow, Keras and numerous other tools and techniques to assist the composer, musician, producer and musicologist. We go through the theory and the practical of modern digital signal processing techniques. From Audio signal processing, the ability to intentionally manipulate and modify a piece of sound has opened up considerable opportunities for music making. The evolution of technology has often driven new audio tools and effects, from early architectural acoustics through electromechanical and electronic devices to the digitisation of music production studios.

Enter the Coding section

Studio Technology[edit]

Software, Hardware, Studio design, With a DIY mentality we cover the project, bedroom and livestreaming studios and everything needed to run one.

Enter the Studio Technology section


Network
Internet Bibliography

Composition[edit]

Music Theory, Sound Design, Generative Composition, Beats, Rhythm, Groove, Melody, Counterpoint, Arrangements, it's all here. From the Circle of Fifths to Digital Orchestral arrangements, we cover anything that will improve the musical knowledge of you and your Artificial Intelligence assistant.

Enter the Composition section

Musicology[edit]

The Past, Present, and Future of Music. What is music? What does it offer us? What can we offer it? We will attempt to draw on a less euro-centric approach, combining traditional historical musicology and anthropological musicology into one branch (the other being systemic musicology, music theory etc). We will investigate the subversive musicology of modern urban communities and sonic warfare, travel guides for soundscapers and music catchers, and a potential blueprint for mentors, musicians and composers combating the destructive anti-creative force of modern capitalism.

Enter the Musicology section