PortAudio: Difference between revisions

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* http://files.portaudio.com/docs/v19-doxydocs/open_default_stream.html Opening a Stream Using Defaults  
* http://files.portaudio.com/docs/v19-doxydocs/open_default_stream.html Opening a Stream Using Defaults  
* http://files.portaudio.com/docs/v19-doxydocs/start_stop_abort.html Starting, Stopping and Aborting a Stream  
* http://files.portaudio.com/docs/v19-doxydocs/start_stop_abort.html Starting, Stopping and Aborting a Stream  
* http://files.portaudio.com/docs/v19-doxydocs/href="terminating_portaudio.html Closing a Stream and Terminating PortAudio  
* http://files.portaudio.com/docs/v19-doxydocs/terminating_portaudio.html Closing a Stream and Terminating PortAudio  
* http://files.portaudio.com/docs/v19-doxydocs/utility_functions.html Utility Functions  
* http://files.portaudio.com/docs/v19-doxydocs/utility_functions.html Utility Functions  
* http://files.portaudio.com/docs/v19-doxydocs/querying_devices.html Enumerating and Querying PortAudio Devices  
* http://files.portaudio.com/docs/v19-doxydocs/querying_devices.html Enumerating and Querying PortAudio Devices  

Revision as of 20:21, 1 September 2021

PortAudio Tutorials[edit]

These tutorial]s takes you through a hands-on example of using PortAudio to make sound. If you'd prefer to start with a top-down overview of the PortAudio API, check out the [files.portaudio.com/api_overview.html| PortAudio API Overview ]

Downloading[edit]

Compiling[edit]

  • Once you've downloaded PortAudio you'll need to compile it, which of course, depends on your environment:

Windows[edit]

Mac OS X[edit]

POSIX[edit]

  • You can also use CMake to generate project files for PortAudio on Windows, OS X or Linux or include PortAudio easily in your own CMake project. See <a class="el" href="compile_cmake.html">PortAudio on Windows, OS X or Linux via. CMake</a>.

  • Many platforms with GCC/make can use the simple ./configure && make combination and simply use the resulting libraries in their code.


Programming with PortAudio[edit]

Below are the steps to writing a PortAudio application using the callback technique:[edit]

  • Write a callback function that will be called by PortAudio when audio processing is needed.
  • Initialize the PA library and open a stream for audio I/O.
  • Start the stream. Your callback function will be now be called repeatedly by PA in the background.
  • In your callback you can read audio data from the inputBuffer and/or write data to the outputBuffer.
  • Stop the stream by returning 1 from your callback, or by calling a stop function.
  • Close the stream and terminate the library.

In addition to this "Callback" architecture, V19 also supports a "Blocking I/O" model which uses read and write calls which may be more familiar to non-audio programmers. Note that at this time, not all APIs support this functionality.

In this tutorial, we'll show how to use the callback architecture to play a sawtooth wave. Much of the tutorial is taken from the file <a class="el" href="paex__saw_8c.html" title="Play a simple (aliasing) sawtooth wave. ">paex_saw.c</a>, which is part of the PortAudio distribution. When you're done with this tutorial, you'll be armed with the basic knowledge you need to write an audio program. If you need more sample code, look in the "examples" and "test" directory of the PortAudio distribution. Another great source of info is the <a class="el" href="portaudio_8h.html" title="The portable PortAudio API. ">portaudio.h</a> Doxygen page, which documents the entire V19 API. Also see the page for <a href="https://github.com/PortAudio/portaudio/wiki/Tips">tips on programming PortAudio</a> on the PortAudio wiki

Programming Tutorial Contents[edit]


http://files.portaudio.com/docs/v19-doxydocs/writing_a_callback.html Writing a Callback Function